
Krunch also does this in the intro of Diddy Kong Racing DS. The color is retained even after they lose the blueprints to the Kongs (their hair does become white, however). The color of the shockwave depends on the color of the blueprint they're guarding: Yellow, red, blue, purple, green. They clap their hands against the floor to perform it. Seldom-Seen Species: The Krocheads from Diddy Kong's Quest are likely inspired by the endangered Indian Gharial.Red Eyes, Take Warning: Rockkrocs, Kloaks, Kackles, Dark Klobbers, Robotic Kritters, Kip, Kass, Kludge and Kalypso.
#DONKEY KONG 3 WALKTHROUGH SERIES#
Kritter also wears pink clothing/armor in the Mario Strikers series when on Princess Peach's team. Real Men Wear Pink: Skiddas, Koindozers, Krimps, pink Krunchas and pink Klumps.Pirates: In Donkey Kong Country 2 and Donkey Kong Land 2.One-Winged Angel: The Jungle Climber bosses are regular Kritters, powered up by the Crystal Bananas.Skeleton Kritters are also enemies in that game. Kosha from Donkey Kong 64 is a Kremling viking.Some are also undead like Kackle and Kloak. All of the Kremling Kuthroats are crocodiles mixed with pirates.Klump and Krusha are crocodilian soldiers.Night of the Living Mooks: Kloak, Kackle, the Resident Demon, the skeletal Kritters, and the teeth of Klaptraps.Never Smile at a Crocodile: They are anthropomorphic crocodilian beings who constantly antagonize our primate heroes.


Invincible Minor Minion: Rockkrocs (except in the remakes and the Japanese version of the SNES Donkey Kong Country), Kackle and Kuchukas.Heavily Armored Mook: Koin and Koindozer.Hand Cannon: Literally in the case of Kannons and Bazukas.In Donkey Kong 64, Kasplats wear black vests, boots and gloves as well as Cool Shades, but no pants. Half-Dressed Cartoon Animal: In Donkey Kong Country 2, most of the Kremlings wear pants but not shirts (due to the pirate theme).Their appearance and name suggest that they're made of rock, and they're activated and deactivated with Stop & Go barrels. Giant Mook: Big Klaptraps in Donkey Kong 64.Friendly Enemy: General Klump and Krusha were sometimes this to the Kongs in the cartoon.Kroc in the GBA remake of Dnkey Kong Country 3. Evil Laugh: Kloak and Kackle in Donkey Kong Country 2.Elite Mooks: Krusha, Kruncha, Krumple, and Kasplat.Dual Wielding: Kutlass and Krook, although Krook usually throws the hook from the same hand over again.Dem Bones: The skeletal Kritters, the teeth of Klaptraps and the Resident Demon in Donkey Kong 64.Bring It: Done by Krusha and Krumple, after shrugging off an ineffectual attack.
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The instruction manual for Donkey Kong Country 2 humorously states that he ordered the swords from a TV offer, and they turned out to be bigger than he expected because of his small TV screen.

Action Bomb: Kaboom, Klasp, and Kracka.Despite their generally evil disposition, a few Kremlings have switched sides to help out the Kongs. They have a seafaring culture with an emphasis on both piracy and technology. Rool, the Kremlings are a clan of nasty-tempered, dim-witted reptiles from Crocodile Isle.
